Tony Hawk Project 8 (PS2) : Jeep Factory

Found some old screenshots of an environment I worked on for Tony Hawk Project 8 for playstation 2. The Neversoft engine at that time had some of the most amazing art friendly tech.
-almost instant updates from 3dsmax to the dev kit
-THE most incredible thing, each material and each Poly that material was on, could have 4 passes with each pass able to have unique UVs (or shared), unique alpha masks (or shared alpha masks), vert alpha, (on or off per pass) , vert color, clamping, animated material, scrolling materials, and it all sorted perfectly.